My work

A compiled list of works I have done, ranging from school work and personal projects to contributions to open-source projects.

Featured works

sep. 2020 - dec. 2020

3D FPS Game: Roar of War Machines

A 3D singleplayer first person shooter where the player is constantly fighting against infinite waves of robots, featuring two maps, ragdoll physics, multiple weapons, procedural animations and more.

#c##unity#3d#game#school‑work#team#fps#ai#singleplayer#ragdoll#procedural‑animation#post‑processing#vfx#git
Active since 2017

DDraceNetwork Game

DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay.

#c++#game#contribution
2022-01-02

WebGL water shader and terrain generation

A very parameterizable procedural terrain generation with shaders for its rendering, lighting, skybox and water. This was a school project which focused on the water shader.

#webgl#school‑work#javascript#shader
2020-2021

Wrecking Brawl Game

A 3D car-smashing online multiplayer game made with Unity, featuring friends, a lobby system, custom games, particle effects, customization and more!

#c##unity#3d#game#school‑work#team#multiplayer#networking#online#vfx#git#continuous‑integration#social

Other works

📦 There is no more work here for the moment...