WebGL water shader and terrain generation
The main goal of this project was to write a water shader and integrate it with some terrain. The way the terrain was generated was up to us, so I chose to do it in two ways:
- the first way would be a proceduraly generated terrain
- the second way would be a height-map based terrain generation
The user is free to choose the option they want using the interface. There is also several more options for the user to try and play around with, such as the light position, the shading type, the noise values, etc.
Keybinds
The demo has some keybinds that the user might want to know:
Z
,Q
,S
andD
keys allow the user to move the camera according to his view directionShift
andSpace
allow the user to make the camera go up and down
Examples
Below are a few examples of what it is possible to achieve:
You can check out the demo of this project here.